Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
21 |
Failed to qualify for Performer (Entertainer). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Army (Cavalry) with the new title Private. |
2 |
23 |
Scarred. Fully recovered. |
3 |
23 |
Failed to qualify for Explorer (Scout). |
3 |
23 |
Switched to Drifter (Barbarian). |
3 |
26 |
Attacked by enemies that Furman Conray easily defeat. |
3 |
26 |
Gain Enemy if Furman Conray don't already have one. |
3 |
27 |
Forced to continue current assignment. |
3 |
27 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
31 |
Furman Conray do not know what happened to Furman Conray. There is a gap in Furman Conray's memory. |
5 |
31 |
Became a Rogue (Thief). |
5 |
33 |
Betrayed by a friend. One of Furman Conray's Contacts or Allies betrays Furman Conray, ending Furman Conray's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
37 |
Furman Conray faith is shaken. |
7 |
37 |
Continued as Believer (Holy Warrior). |
7 |
40 |
Furman Conray come into conflict with a splinter group Furman Conray's own religion which maintains Furman Conray's version is the wrong one. Gain 3 Rivals. |
8 |
40 |
Returned to Drifter (Scavenger). |
8 |
42 |
Suffer from a life-threatening illness. |
9 |
42 |
Returned to Believer (Holy Warrior). |
9 |
43 |
Furman Conray accepted an offer of inducements to betray Furman Conray's faith. Gain 40,000 in cash. |
9 |
46 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
10 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Retired. |
10 |
49 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |