Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Encounter a Psionic institute. |
1 |
21 |
Tested for psionic powers |
2 |
22 |
Became a Psion (Wild Talent). |
2 |
25 |
Attempt to use powers for personal gain, but it backfires. |
3 |
26 |
Continued as Psion (Wild Talent). |
3 |
29 |
Gift causes a former ally to turn on Gene Hennessy and betray Gene Hennessy. One Ally or Contact becomes an Enemy. |
4 |
29 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
30 |
Go undercover to investigate an enemy. |
4 |
30 |
Betrayed by a friend. One of Gene Hennessy's Contacts or Allies betrays Gene Hennessy, ending Gene Hennessy's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
33 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
33 |
Continued as Agent (Law Enforcement). |
5 |
35 |
Go undercover to investigate an enemy. |
5 |
35 |
A revolution, attack or other unusual event throws Gene Hennessy's life into chaos, forcing Gene Hennessy to leave the planet. |
5 |
37 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
6 |
37 |
Continued as Agent (Law Enforcement). |
6 |
41 |
Gene Hennessy's work ends up coming home with Gene Hennessy, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
41 |
Failed to qualify for Explorer (Scout). |
7 |
41 |
Submitted to the draft. |
7 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
45 |
Continued as Merchant (Merchant Marine). |