Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
19 |
Spent the college years partying. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
26 |
Gene Shea is sent to a new community or parish to preach The Word among the poor. |
3 |
26 |
Voluntarily left Holy Warrior |
3 |
26 |
Became a Navy (Flight) with the new title Crewman. |
3 |
27 |
Scarred. Fully recovered. |
4 |
27 |
Failed to qualify for Law Enforcement (Agent). |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
29 |
Suffer from a life-threatening illness. |
5 |
29 |
Failed to qualify for Colonist (Citizen). |
5 |
29 |
Continued as Drifter (Barbarian). |
5 |
30 |
Gene Shea do not know what happened to Gene Shea. There is a gap in Gene Shea's memory. |
6 |
30 |
Failed to qualify for Explorer (Scout). |
6 |
30 |
Submitted to the draft. |
6 |
30 |
Became a Merchant (Merchant Marine). |
6 |
32 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
34 |
Continued as Merchant (Merchant Marine). |
7 |
36 |
Gene Shea's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
36 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
36 |
Retired at age 36. |
8 |
36 |
Retired. |
8 |
40 |
A new romantic starts. Gain an Ally. |
9 |
40 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
42 |
A new romantic starts. Gain an Ally. |
10 |
44 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
48 |
Good fortune. |
11 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |