Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Spend several years jumping from world to world in George Donoughoe's scout ship. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
George Donoughoe's ship is damaged, and George Donoughoe have to hitch-hike George Donoughoe's way back across the stars to the nearest scout base. |
2 |
25 |
Gain 5 Contacts. Gain 3 Enemies. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
27 |
George Donoughoe's ship is damaged, and George Donoughoe have to hitch-hike George Donoughoe's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 4 Contacts. Gain 1 Enemies. |
4 |
27 |
Failed to qualify for Corporate Agent (Agent). |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
30 |
A new romantic starts. Gain an Ally. |
5 |
31 |
Voluntarily left Wanderer |
5 |
31 |
Became a Citizen (Colonist). |
5 |
35 |
George Donoughoe is rewarded for George Donoughoe's diligence or cunning. |
5 |
35 |
Promoted to Citizen (Colonist) rank 1. |
6 |
35 |
Continued as Citizen (Colonist). |
6 |
36 |
Good fortune |
6 |
39 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
7 |
39 |
Continued as Citizen (Colonist). |
7 |
41 |
Advanced training in a specialist field. |
8 |
43 |
Continued as Citizen (Colonist). |
8 |
44 |
George Donoughoe gain experience in a technical field as a computer operator or surveyor. |
8 |
47 |
Promoted to Citizen (Colonist) rank 3. |