Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Gerald Newman join a gambling circle on board. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Commanding officer takes an interest in Gerald Newman's career. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Gained a contact. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Citizen (Corporate). |
4 |
33 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
34 |
Promoted to Citizen (Corporate) rank 1. |
5 |
34 |
Voluntarily left Corporate |
5 |
34 |
Failed to qualify for Pirate (Rogue). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Marine (Star Marine) with the new title Marine. |
5 |
37 |
Trapped behind enemy lines. |
5 |
38 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Ground Assault (Marine). |
6 |
38 |
Continued as Marine (Star Marine). |
6 |
42 |
A mission goes wrong; Gerald Newman and several others are captured and mistreated by the enemy. Gain Gerald Newman's jailer as an Enemy. |
7 |
42 |
Became a Scout (Explorer). |
7 |
44 |
Gerald Newman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Gerald Newman fail to help. Gain an Enemy. |
7 |
44 |
Gerald Newman have no idea what happened to Gerald Newman – they found Gerald Newman's ship drifting on the fringes of friendly space. |
7 |
46 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
46 |
Continued as Scout (Explorer). |
8 |
47 |
Gerald Newman discover a world, item or information of worth to the Imperium. |
8 |
50 |
Promoted to Scout (Explorer) rank 2. |