Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
21 |
Good fortune |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
30 |
Gain a patron in the arts. Gain an Ally |
3 |
30 |
Promoted to Entertainer (Performer) rank 2. |
4 |
30 |
Voluntarily left Performer |
4 |
30 |
Failed to qualify for Marine Support (Marine). |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
31 |
Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
5 |
31 |
Failed to qualify for Enforcer (Rogue). |
5 |
31 |
Switched to Drifter (Wanderer). |
5 |
32 |
Gerhard Bates do not know what happened to Gerhard Bates. There is a gap in Gerhard Bates's memory. |
6 |
32 |
Failed to qualify for Surveyor (Scout). |
6 |
32 |
Submitted to the draft. |
6 |
32 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
35 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
35 |
Failed to qualify for Merchant Academy. |
7 |
35 |
Returned to Drifter (Wanderer). |
7 |
39 |
Gerhard Bates run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
39 |
Failed to qualify for Merchant Academy. |
8 |
39 |
Continued as Drifter (Wanderer). |
8 |
42 |
Attacked by enemies and injured. |
8 |
42 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
42 |
Gain Enemy if Gerhard Bates don't already have one. |
9 |
43 |
Continued as Drifter (Wanderer). |
9 |
44 |
Find valuable salvage. |
9 |
47 |
Promoted to Drifter (Wanderer) rank 1. |