Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Go undercover to investigate an enemy. |
1 |
20 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
24 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
27 |
A mission goes wrong; Gertrude Gilbert and several others are captured and mistreated by the enemy. Gain Gertrude Gilbert's jailer as an Enemy. |
4 |
27 |
Became a Merchant (Broker). |
4 |
29 |
A sudden war destroys Gertrude Gilbert's trade routes and contacts, forcing Gertrude Gilbert to flee that region of space. |
4 |
29 |
Gain rebels as Enemy |
5 |
29 |
Became a Drifter (Scavenger). |
5 |
33 |
Survived a risky adventure but gained nothing. |
6 |
33 |
Continued as Drifter (Scavenger). |
6 |
35 |
Betrayed by a friend. One of Gertrude Gilbert's Contacts or Allies betrays Gertrude Gilbert, ending Gertrude Gilbert's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
35 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
38 |
Gained a contact. |
7 |
39 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
8 |
39 |
Continued as Believer (Holy Warrior). |
8 |
40 |
Opponents of Gertrude Gilbert's belief system ambush Gertrude Gilbert. |
8 |
40 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
9 |
40 |
Returned to Drifter (Scavenger). |
9 |
44 |
Offered job by a patron. Now owe him a favor. |
10 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
44 |
Retired at age 44. |
10 |
44 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
10 |
47 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
48 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
11 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |