Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Betrayed by a friend. One of Gertrude Peck's Contacts or Allies betrays Gertrude Peck, ending Gertrude Peck's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Became a Citizen (Corporate). |
3 |
25 |
Gertrude Peck's business expands, Gertrude Peck's corporation grows, or the colony thrives. |
3 |
27 |
Promoted to Citizen (Corporate) rank 1. |
4 |
27 |
Continued as Citizen (Corporate). |
4 |
29 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
29 |
Became a Merchant (Broker). |
5 |
30 |
Given advanced training in a specialist field |
5 |
33 |
Promoted to Merchant (Broker) rank 1. |
6 |
33 |
Continued as Merchant (Broker). |
6 |
35 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
37 |
Promoted to Merchant (Broker) rank 2. |
7 |
37 |
Continued as Merchant (Broker). |
7 |
39 |
Make an unexpected connection outside Gertrude Peck's normal circles. Gain a Contact. |
7 |
41 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
8 |
41 |
Continued as Merchant (Broker). |
8 |
42 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |
9 |
45 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
45 |
Retired at age 45. |
9 |
45 |
Continued as Merchant (Broker). |
9 |
46 |
Smuggle illegal items onto a planet. |
10 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |