Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Survived a risky adventure but gained nothing. |
2 |
22 |
Voluntarily left Barbarian |
2 |
22 |
Became a Scout (Surveyor). |
2 |
25 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
25 |
Failed to qualify for Thief (Rogue). |
3 |
25 |
Switched to Drifter (Scavenger). |
3 |
29 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
31 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
31 |
Became a Agent (Corporate Agent). |
5 |
34 |
Go undercover to investigate an enemy. |
5 |
34 |
A police detective or rival criminal forces Gilbert Griffiths to flee and vows to hunt Gilbert Griffiths down. Gain an Enemy. |
5 |
35 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
35 |
Continued as Agent (Corporate Agent). |
6 |
37 |
Go undercover to investigate an enemy. |
6 |
38 |
Birth or Death involving a family member or close friend. |
6 |
39 |
Forced to continue current assignment. |
6 |
39 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
7 |
39 |
Continued as Agent (Corporate Agent). |
7 |
42 |
Advanced training in a specialist field. |
7 |
43 |
Promoted to Agent (Corporate Agent) rank 3. |
8 |
43 |
Continued as Agent (Corporate Agent). |
8 |
47 |
Gilbert Griffiths's work ends up coming home with Gilbert Griffiths, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |