Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Attacked by enemies that Gilbert Parlow easily defeat. |
1 |
19 |
Gain Enemy if Gilbert Parlow don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Attacked by enemies and injured. |
2 |
25 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
25 |
Gain Enemy if Gilbert Parlow don't already have one. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Betrayed by a friend. One of Gilbert Parlow's Contacts or Allies betrays Gilbert Parlow, ending Gilbert Parlow's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
32 |
Advanced training in a specialist field. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
37 |
Established a network of contacts. Gain 1 contacts. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
39 |
Hard times caused by a lack of interstellar trade costs Gilbert Parlow's job. |
7 |
39 |
Became a Merchant (Free Trader). |
7 |
41 |
Make an unexpected connection outside Gilbert Parlow's normal circles. Gain a Contact. |
7 |
43 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
43 |
Continued as Merchant (Free Trader). |
8 |
44 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
47 |
Promoted to Merchant (Free Trader) rank 2. |