Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Gained a contact. |
1 |
26 |
Left the colonies. |
2 |
26 |
Failed to qualify for Journalist (Entertainer). |
2 |
26 |
Became a Drifter (Scavenger). |
2 |
30 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
30 |
Became a Rogue (Enforcer). |
3 |
34 |
Involved in a feud with a rival criminal organization. |
3 |
34 |
Lost eye or limb. Owe 5,000 for medical bills. |
3 |
34 |
Forced to continue current assignment. |
3 |
34 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
34 |
Continued as Rogue (Enforcer). |
4 |
37 |
Crime pays off. Gain victim as Enemy. |
5 |
38 |
Attempted to change assignments. |
5 |
38 |
Switched to Rogue (Thief) with previous rank. |
5 |
40 |
Involved in a feud with a rival criminal organization. |
5 |
42 |
Promoted to Rogue (Thief) rank 2. |
6 |
42 |
Continued as Rogue (Thief). |
6 |
46 |
Betrayed by a friend. One of Glenn Griffin's Contacts or Allies betrays Glenn Griffin, ending Glenn Griffin's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
46 |
Switched to Drifter (Wanderer). |
7 |
48 |
Moved to a new world. |