Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
22 |
Grant Farrell come into conflict with a splinter group Grant Farrell's own religion which maintains Grant Farrell's version is the wrong one. Gain 1 Rivals. |
1 |
22 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
23 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
29 |
Grant Farrell is chosen to represent Grant Farrell's faith in a vid show or other highly public forum. |
3 |
30 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
4 |
30 |
Continued as Believer (Missionary/Humanitarian). |
4 |
32 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
34 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
5 |
34 |
Continued as Believer (Missionary/Humanitarian). |
5 |
35 |
Grant Farrell come into conflict with a splinter group Grant Farrell's own religion which maintains Grant Farrell's version is the wrong one. Gain 3 Rivals. |
6 |
35 |
Failed to qualify for Infantry (Army). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
39 |
Given advanced training in a specialist field |
7 |
39 |
Voluntarily left Merchant Marine |
7 |
39 |
Became a Scout (Surveyor). |
7 |
43 |
Psychologically damaged by Grant Farrell's time in the scouts. |
8 |
43 |
Became a Drifter (Scavenger). |
8 |
46 |
Suffer from a life-threatening illness. |
9 |
46 |
Failed to qualify for Broker (Merchant). |
9 |
46 |
Switched to Drifter (Wanderer). |
9 |
49 |
Grant Farrell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
49 |
Retired at age 49. |