Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Go undercover to investigate an enemy. |
1 |
22 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
An investigation takes on a dangerous turn. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Voluntarily left Law Enforcement |
3 |
26 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
28 |
Drafted into Courier |
3 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
30 |
Became a Scout (Courier). |
4 |
31 |
A new romantic starts. Gain an Ally. |
5 |
34 |
Voluntarily left Courier |
5 |
34 |
Became a Citizen (Colonist). |
5 |
35 |
Green Sherris's business expands, Green Sherris's corporation grows, or the colony thrives. |
5 |
38 |
Promoted to Citizen (Colonist) rank 1. |
6 |
38 |
Voluntarily left Colonist |
6 |
38 |
Failed to qualify for Merchant Academy. |
6 |
38 |
Returned to Drifter (Barbarian). |
6 |
40 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
7 |
40 |
Returned to Scout (Courier). |
7 |
43 |
When dealing with an alien race, Green Sherris have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
8 |
44 |
Continued as Scout (Courier). |
8 |
45 |
Moved to a new world. |
8 |
48 |
Forced to muster out. |