Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Betrayed by a friend. One of Greg Roberts's Contacts or Allies betrays Greg Roberts, ending Greg Roberts's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
26 |
Established a network of contacts. Gain 3 contacts. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
30 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
4 |
30 |
Switched to Drifter (Wanderer). |
4 |
32 |
Find valuable salvage. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
36 |
Attempted a risky adventure and was wildly successful. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
41 |
Encounter a Psionic institute. |
6 |
41 |
Tested for psionic powers |
7 |
42 |
Became a Psion (Wild Talent). |
7 |
45 |
Psionic strength increases. |
8 |
46 |
Continued as Psion (Wild Talent). |
8 |
47 |
Psionic abilities make Greg Roberts uncomfortable to be around. One contact or ally becomes a rival. |
8 |
50 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |