Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
An investigation takes on a dangerous turn. |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
An investigation takes on a dangerous turn. |
2 |
24 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
28 |
An investigation takes on a dangerous turn. |
3 |
28 |
Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
3 |
30 |
Promoted to Agent (Intelligence) rank 3. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
31 |
Rewarded for a successful mission. |
4 |
34 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
38 |
Befriended by a senior agent. |
5 |
38 |
Promoted to Agent (Intelligence) rank 5 with the new title Assistant Director. |
6 |
38 |
Continued as Agent (Intelligence). |
6 |
41 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
7 |
41 |
Became a Drifter (Wanderer). |
7 |
43 |
Find valuable salvage. |
8 |
45 |
Continued as Drifter (Wanderer). |
8 |
48 |
Attacked by enemies that Guss Morris easily defeat. |
8 |
48 |
Gain Enemy if Guss Morris don't already have one. |