Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
20 |
Advanced training in a specialist field |
1 |
22 |
Commissioned in Marine (Star Marine) with the new title Lieutenant. |
2 |
22 |
Continued as Marine (Star Marine). |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
23 |
Failed to qualify for Pirate (Rogue). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
26 |
Gust Fleming do not know what happened to Gust Fleming. There is a gap in Gust Fleming's memory. |
4 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
30 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
30 |
Continued as Agent (Law Enforcement). |
5 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
34 |
Became a Scholar (Scientist). |
6 |
37 |
A disaster leaves several injured, and others blame Gust Fleming, forcing Gust Fleming to leave Gust Fleming's career. Gain a Rival. |
6 |
37 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
7 |
37 |
Entered Merchant Academy with the Business curriculum. |
7 |
40 |
Gained a contact. |
7 |
41 |
Graduated. |
8 |
41 |
Became a Merchant (Broker). |
8 |
41 |
Promoted to Merchant (Broker) rank 1. |
8 |
45 |
Embroiled in legal trouble. |
8 |
45 |
Promoted to Merchant (Broker) rank 2. |
9 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
45 |
Retired at age 45. |
9 |
45 |
Continued as Merchant (Broker). |
9 |
48 |
A series of bad deals and decisions force Gust Fleming into bankruptcy. Gust Fleming salvages what Gust Fleming can. |
10 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |