Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
21 |
Gust Grant refuse to secretly provide religious rites for a dying leader or noble, because they do not share Gust Grant's faith. |
2 |
22 |
Continued as Believer (Mainstream Believer). |
2 |
25 |
Gust Grant retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
3 |
26 |
Continued as Believer (Mainstream Believer). |
3 |
28 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Citizen (Colonist). |
4 |
33 |
Gust Grant's business expands, Gust Grant's corporation grows, or the colony thrives. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Citizen (Colonist) rank 1. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
35 |
Lost eye or limb. Owe 2,500 for medical bills. |
6 |
35 |
Became a Drifter (Scavenger). |
6 |
39 |
Attacked by enemies and injured. |
6 |
39 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
39 |
Gain Enemy if Gust Grant don't already have one. |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
43 |
Suffer from a life-threatening illness. |
8 |
43 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
8 |
47 |
Opponents of Gust Grant's belief system ambush Gust Grant. |
8 |
47 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |