4th Officer Gustaf Keiler  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 50 M 9 (1) 8 (0) 4 (-1) 9 (1) 5 (-1) 9 (1)984959
Heavy hearted, Detail-oriented, Credible
 
Skills
Astrogation 2
Electronics (Remote Ops) 1
Engineer (Power) 1
Gun Combat 0
Investigate 0
Language (Gvegh (Vargr)) 1
Mechanic 1
Pilot (Capital Ships) 1
Recon 1
Science (Physical Sciences/Jump Space Physics) 1
Stealth 1
Steward 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer Scout23
Agent Corporate Agent 01
Merchant Merchant Marine 4th Officer24
 
Term Age History
1 18 Became a Scout (Explorer).
1 22 Perform an exemplary service for the scouts.
1 22 Promoted to Scout (Explorer) rank 1 with the new title Scout.
2 22 Continued as Scout (Explorer).
2 25 Spend several years jumping from world to world in Gustaf Keiler's scout ship.
2 26 Promoted to Scout (Explorer) rank 2.
3 26 Continued as Scout (Explorer).
3 30 Scarred. Fully recovered. Owe 5,000 for medical bills.
4 30 Became a Agent (Corporate Agent).
4 32 Hard times caused by a lack of interstellar trade costs Gustaf Keiler's job.
5 32 Became a Merchant (Merchant Marine) with the new title Crewman.
5 36 Imperial trade restrictions force Gustaf Keiler out of business.
6 36 Failed to qualify for Law Enforcement (Agent).
6 36 Submitted to the draft.
6 36 Continued as Merchant (Merchant Marine).
6 40 Given advanced training in a specialist field
7 40 Continued as Merchant (Merchant Marine).
7 44 Embroiled in legal trouble.
7 44 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
8 44 Continued as Merchant (Merchant Marine).
8 48 Forced to continue current assignment.
8 48 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
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