Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Make an unexpected connection outside Gustave Palmer's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
31 |
Became a Citizen (Worker). |
5 |
35 |
Advanced training in a specialist field. |
5 |
35 |
Promoted to Citizen (Worker) rank 1. |
6 |
35 |
Continued as Citizen (Worker). |
6 |
36 |
Gustave Palmer is rewarded for Gustave Palmer's diligence or cunning. |
7 |
39 |
Voluntarily left Worker |
7 |
39 |
Became a Entertainer (Journalist). |
7 |
42 |
An investigation, tour, project or expedition goes wrong, stranding Gustave Palmer far from home. |
8 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
44 |
Gustave Palmer retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
46 |
Continued as Believer (Missionary/Humanitarian). |
9 |
48 |
Gustave Palmer aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |