Junior Project Worker Gustave Palmer  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 50 M 5 (-1) 10 (1) 9 (1) 4 (-1) 8 (0) 2 (-2)5A9482
Ornery, Immature, Stoic
 
Skills
Animals 0
Astrogation 1
Athletics 0
Carouse 0
Electronics 0
Gun Combat (Archaic) 1
Jack-of-All-Trades 1
Language 0
Mechanic 1
Melee (Striking) 1
Persuade 1
Profession (Worker/Polymers) 1
Seafarer 0
Stealth 0
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Merchant Merchant Marine Senior Crewman13
Citizen Worker 12
Entertainer Journalist 01
Believer Missionary/Humanitarian Junior Project Worker02
 
Name Type Affinity Enmity Power Influence Species
Rocco Harris Contact 1 1 5 1 Kargol (M/40)
Rocco Harris gains in influence.
Antonio Maynard Rival 0 0 4 1 Darmine (M/25)
Antonio Maynard gained power at the expense of a third party who now blames the character.
Easter Scott Enemy 0 3 1 3 Darmine (F/43)
Victor Gardner Enemy 0 3 0 2 Murrissi (M/45)
Victor Gardner has had an unexpected run of good fortune lately.
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 22 Severely injured. Fully recovered. Owe 5,000 for medical bills.
2 22 Became a Merchant (Merchant Marine) with the new title Crewman.
2 26 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 26 Continued as Merchant (Merchant Marine).
3 28 Make an unexpected connection outside Gustave Palmer's normal circles. Gain a Contact.
4 30 Continued as Merchant (Merchant Marine).
4 31 Bankrupted by a rival. Gain the other trader as a Rival.
5 31 Became a Citizen (Worker).
5 35 Advanced training in a specialist field.
5 35 Promoted to Citizen (Worker) rank 1.
6 35 Continued as Citizen (Worker).
6 36 Gustave Palmer is rewarded for Gustave Palmer's diligence or cunning.
7 39 Voluntarily left Worker
7 39 Became a Entertainer (Journalist).
7 42 An investigation, tour, project or expedition goes wrong, stranding Gustave Palmer far from home.
8 42 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
8 44 Gustave Palmer retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
9 46 Continued as Believer (Missionary/Humanitarian).
9 48 Gustave Palmer aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
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