Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Hamp Cooper do not know what happened to Hamp Cooper. There is a gap in Hamp Cooper's memory. |
3 |
23 |
Became a Scout (Courier). |
3 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
27 |
Continued as Scout (Courier). |
4 |
28 |
Accused of a crime |
5 |
31 |
Became a Prisoner (Fixer). |
5 |
35 |
Attmped but failed to save a guard or prison officer. |
5 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
35 |
Promoted to Prisoner (Fixer) rank 1. |
5 |
35 |
Paroled from prison. |
6 |
35 |
Failed to qualify for Corporate (Citizen). |
6 |
35 |
Switched to Drifter (Barbarian). |
6 |
37 |
Amnesia. |
6 |
39 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
39 |
Continued as Drifter (Barbarian). |
7 |
42 |
Attacked by enemies that Hamp Cooper easily defeat. |
7 |
42 |
Gain Enemy if Hamp Cooper don't already have one. |
7 |
43 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
8 |
43 |
Voluntarily left Barbarian |
8 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
44 |
Gained a contact. |
8 |
47 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |