Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Made lifelong friends. Gain 2 Allies. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
27 |
Harmon Winn is caught in the periphery of a scandal. |
2 |
27 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
3 |
30 |
Voluntarily left Missionary/Humanitarian |
3 |
30 |
Became a Citizen (Colonist). |
3 |
32 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
4 |
32 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
32 |
Became a Drifter (Barbarian). |
5 |
36 |
Voluntarily left Barbarian |
5 |
36 |
Returned to Believer (Missionary/Humanitarian). |
5 |
40 |
Harmon Winn aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
40 |
Became a Rogue (Enforcer). |
6 |
41 |
A crime lord considers Harmon Winn his protégé. |
7 |
44 |
Continued as Rogue (Enforcer). |
7 |
47 |
A police detective or rival criminal forces Harmon Winn to flee and vows to hunt Harmon Winn down. Gain an Enemy. |