Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
20 |
War breaks out, triggering a mandatory draft. |
1 |
20 |
Fled from the draft. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
22 |
Severely injured. Owe 15,000 for medical bills. |
3 |
22 |
Failed to qualify for Infantry (Army). |
3 |
22 |
Continued as Drifter (Wanderer). |
3 |
25 |
Attacked by enemies that Haskell Kerran easily defeat. |
3 |
25 |
Gain Enemy if Haskell Kerran don't already have one. |
4 |
26 |
Continued as Drifter (Wanderer). |
4 |
29 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
29 |
Failed to qualify for Physician (Scholar). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
31 |
Make an unexpected connection outside Haskell Kerran's normal circles. Gain a Contact. |
6 |
33 |
Voluntarily left Merchant Marine |
6 |
33 |
Became a Scout (Surveyor). |
6 |
36 |
Haskell Kerran survey an alien world. |
7 |
37 |
Attempted to change assignments. |
7 |
37 |
Failed to qualify for Courier (Scout). |
7 |
37 |
Continued as Scout (Surveyor). |
7 |
41 |
When dealing with an alien race, Haskell Kerran botch an opportunity to gather extra intelligence about them. |
7 |
41 |
Psychologically damaged by Haskell Kerran's time in the scouts. |
7 |
41 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
8 |
41 |
Continued as Scout (Surveyor). |
8 |
45 |
Haskell Kerran discover a world, item or information of worth to the Imperium. |
8 |
45 |
Promoted to Scout (Surveyor) rank 2. |
9 |
45 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
45 |
Retired at age 45. |
9 |
45 |
Continued as Scout (Surveyor). |
9 |
47 |
Spend several years jumping from world to world in Haskell Kerran's scout ship. |
10 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |