Senior Crewman Hattie Conray  

Species Age Sex Str Dex End Int Edu SocUPP
Swanfeh 50 M 2 (-2) 6 (0) 7 (0) 7 (0) 7 (0) 6 (0)267776
Masochistic, Dreamer
 
Skills
Admin 0
Athletics 0
Broker 1
Drive 0
Electronics 0
Engineer 0
Gambler 1
Gun Combat (Slug) 1
Mechanic 1
Medic 0
Persuade 1
Profession (Sports) 0
Science (Physical Sciences) 0
Steward 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Worker 01
Merchant Broker 03
Marine Star Marine Marine01
Merchant Merchant Marine Senior Crewman13
 
Name Type Affinity Enmity Power Influence Species
Joy Mendoza Rival 1 1 0 3 Swanfeh (F/18)
Phillip Hart Contact 1 1 2 3 Murrissi (M/37)
Phillip Hart is particularly unusual, such as an artificial intelligence or very alien being.
Myra Johnson Rival 2 0 2 0 Swanfeh (F/23)
Grant Ahern Contact 1 0 2 1 Swanfeh (M/46)
Grant Ahern gains in power and influence.
 
Term Age History
1 18 Became a Citizen (Worker).
1 19 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
2 22 Voluntarily left Worker
2 22 Became a Merchant (Broker).
3 26 Continued as Merchant (Broker).
3 30 Make an unexpected connection outside Hattie Conray's normal circles. Gain a Contact.
4 30 Continued as Merchant (Broker).
4 33 Bankrupted by a rival. Gain the other trader as a Rival.
5 33 Failed to qualify for Thief (Rogue).
5 33 Submitted to the draft.
5 33 Became a Marine (Star Marine) with the new title Marine.
5 37 A mission goes wrong and Hattie Conray is stranded behind enemy lines. Ejected from the service.
6 37 Switched to Merchant (Merchant Marine) with the new title Crewman.
6 38 Make an unexpected connection outside Hattie Conray's normal circles. Gain a Contact.
6 41 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
7 41 Continued as Merchant (Merchant Marine).
7 42 Risk Hattie Conray's fortune on a possibility lucrative deal and win.
8 45 Continued as Merchant (Merchant Marine).
8 49 Embroiled in legal trouble.
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