Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Voluntarily left Worker |
2 |
22 |
Became a Merchant (Broker). |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
Make an unexpected connection outside Hattie Conray's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
33 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
33 |
Failed to qualify for Thief (Rogue). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Marine (Star Marine) with the new title Marine. |
5 |
37 |
A mission goes wrong and Hattie Conray is stranded behind enemy lines. Ejected from the service. |
6 |
37 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
Make an unexpected connection outside Hattie Conray's normal circles. Gain a Contact. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Risk Hattie Conray's fortune on a possibility lucrative deal and win. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
49 |
Embroiled in legal trouble. |