Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
20 |
Hattie McKee's business expands, Hattie McKee's corporation grows, or the colony thrives. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
23 |
Hattie McKee learn something Hattie McKee should not have – a corporate secret, a political scandal – which Hattie McKee can profit from illegally. |
2 |
23 |
Gain a criminal contact. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
27 |
Gained a contact. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Citizen (Worker) rank 1. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
34 |
Political upheaval strikes Hattie McKee's homeworld, and Hattie McKee is caught up in the revolution. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
36 |
Suffer from a life-threatening illness. |
6 |
36 |
Became a Agent (Intelligence). |
6 |
40 |
An investigation takes on a dangerous turn. |
6 |
40 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
7 |
40 |
Aging Crisis. Owe 10,000 for medical bills. |
7 |
40 |
Retired at age 40. |
7 |
40 |
Continued as Agent (Intelligence). |
7 |
44 |
Uncover a major conspiracy against Hattie McKee's employers. |
7 |
44 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
8 |
44 |
Continued as Agent (Intelligence). |
8 |
46 |
Advanced training in a specialist field. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |