Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Political upheaval strikes Hayward Hart's homeworld, and Hayward Hart is caught up in the revolution. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
26 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
27 |
Hard times caused by a lack of interstellar trade costs Hayward Hart Hayward Hart's job. |
4 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
28 |
Go undercover to investigate an enemy. |
4 |
28 |
Scarred. Owe 5,000 for medical bills. |
4 |
31 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
31 |
Continued as Agent (Law Enforcement). |
5 |
34 |
An investigation takes on a dangerous turn. |
5 |
34 |
Hayward Hart's work ends up coming home with Hayward Hart, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
35 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
6 |
35 |
Continued as Agent (Law Enforcement). |
6 |
39 |
Hayward Hart went above and beyond the call of duty. |
6 |
39 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
7 |
39 |
Continued as Agent (Law Enforcement). |
7 |
43 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
43 |
Switched to Citizen (Colonist). |
8 |
47 |
Injured. Fully recovered. Owe 2,500 for medical bills. |