Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Haywood Cheyne's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
21 |
Failed to qualify for Colonist (Citizen). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
25 |
Failed to qualify for Corporate Agent (Agent). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Scout (Explorer). |
3 |
28 |
Haywood Cheyne's scout ship is one of the first on the scene to rescue the survivors of a disaster but Haywood Cheyne fail to help. Gain an Enemy. |
3 |
28 |
Lost eye or limb. Owe 2,500 for medical bills. |
3 |
29 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
29 |
Continued as Scout (Explorer). |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
31 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
Make an unexpected connection outside Haywood Cheyne's normal circles. Gain a Contact. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Given advanced training in a specialist field |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
39 |
Voluntarily left Merchant Marine |
7 |
39 |
Switched to Drifter (Wanderer). |
7 |
41 |
Find Ancient Technology. |
8 |
43 |
Voluntarily left Wanderer |
8 |
43 |
Failed to qualify for Merchant Academy. |
8 |
43 |
Switched to Drifter (Barbarian). |
8 |
46 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
47 |
Promoted to Drifter (Barbarian) rank 1. |