Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
19 |
Entered University. |
2 |
22 |
A prank goes horribly wrong. Gain a Rival. |
2 |
23 |
Graduated. |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
27 |
Attempted a risky adventure and was injured. |
3 |
27 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
31 |
Good fortune |
4 |
31 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
35 |
Victim of a crime |
5 |
35 |
Promoted to Drifter (Scavenger) rank 3. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
38 |
Betrayed by a friend. One of Hector Gilbert's Contacts or Allies betrays Hector Gilbert, ending Hector Gilbert's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Became a Entertainer (Journalist). |
7 |
39 |
Criticised a questionable political leader on Hector Gilbert's homeworld, causing his downfall. Gain an Enemy |
7 |
42 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
8 |
42 |
Continued as Entertainer (Journalist). |
8 |
43 |
Gained a contact. |
8 |
46 |
Forced to muster out. |
9 |
46 |
Became a Agent (Intelligence). |
9 |
50 |
Hector Gilbert went above and beyond the call of duty. |
9 |
50 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |