Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
Helmer Garrett commit a legendary crime. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
26 |
Crime pays off. Gain victim as Enemy. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Enforcer (Rogue). |
3 |
26 |
Continued as Rogue (Thief). |
3 |
30 |
Arrested |
4 |
30 |
Became a Prisoner (Fixer). |
4 |
34 |
Persecuted by a prison gang. |
5 |
34 |
Switched to Prisoner (Inmate) with previous rank. |
5 |
37 |
Beaten by a prison gang. |
5 |
37 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
38 |
Switched to Prisoner (Thug) with previous rank. |
6 |
41 |
Special Duty. |
6 |
42 |
Promoted to Prisoner (Thug) rank 1. |
6 |
42 |
Paroled from prison. |
7 |
42 |
Became a Drifter (Scavenger). |
7 |
46 |
Helmer Garrett run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
46 |
Retired at age 46. |
8 |
46 |
Retired. |
8 |
47 |
A new romantic starts. Gain an Ally. |
9 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |