Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Gained a contact. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Severely injured. Owe 12,500 for medical bills. |
3 |
26 |
Failed to qualify for Surveyor (Scout). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
27 |
Vessel participates in a diplomatic mission. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Switched to Drifter (Scavenger). |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
37 |
Attacked by enemies that Herman Head easily defeat. |
5 |
37 |
Gain Enemy if Herman Head don't already have one. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
42 |
Offered job by a patron. Now owe him a favor. |
7 |
42 |
Became a Scholar (Physician). |
7 |
43 |
Win a prestigious prize for Herman Head's work. |
8 |
46 |
Continued as Scholar (Physician). |
8 |
48 |
Good fortune |
8 |
50 |
Promoted to Scholar (Physician) rank 1. |