Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Hermon Archer is rewarded for Hermon Archer's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
26 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
26 |
Became a Merchant (Free Trader). |
3 |
30 |
Make an unexpected connection outside Hermon Archer's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
32 |
Imperial trade restrictions force Hermon Archer out of business. |
5 |
32 |
Failed to qualify for Corporate (Citizen). |
5 |
32 |
Became a Drifter (Barbarian). |
5 |
35 |
Encounter a Psionic institute. |
5 |
35 |
Tested for psionic powers |
5 |
36 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
36 |
Became a Psion (Wild Talent). |
6 |
39 |
Gain a contact outside of normal circles. |
7 |
40 |
Continued as Psion (Wild Talent). |
7 |
43 |
Psionic strength increases. |
8 |
44 |
Continued as Psion (Wild Talent). |
8 |
47 |
Gain a contact outside of normal circles. |