Hermon Archer  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Hanen 50 M 2 (-2) 1 (-2) 4 (-1) 3 (-1) 7 (0) 8 (0)3 (-1)214378
Seditious
 
Skills
Animals 0
Art (Performing) 0
Athletics 0
Carouse 0
Drive (Hovercraft) 1
Electronics (Sensors) 1
Language (Oynprith (Droyne)) 1
Recon 0
Seafarer 0
Streetwise 1
Survival 1
Telekinesis 0
Telepathy 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist 12
Merchant Free Trader 02
Drifter Barbarian 11
Psion Wild Talent 03
 
Name Type Affinity Enmity Power Influence Species
Pat Peck Contact 0 1 2 0 Hanen (M/30)
Elisha Stevens Contact 3 0 0 3 Hanen (M/62)
Relationship becomes more moderate.
Wabe-dabta Paa Contact 3 2 0 0 Bwap (M/72)
Forgiveness.
 
Term Age History
1 18 Became a Citizen (Colonist).
1 21 Hermon Archer is rewarded for Hermon Archer's diligence or cunning.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 26 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
3 26 Became a Merchant (Free Trader).
3 30 Make an unexpected connection outside Hermon Archer's normal circles. Gain a Contact.
4 30 Continued as Merchant (Free Trader).
4 32 Imperial trade restrictions force Hermon Archer out of business.
5 32 Failed to qualify for Corporate (Citizen).
5 32 Became a Drifter (Barbarian).
5 35 Encounter a Psionic institute.
5 35 Tested for psionic powers
5 36 Promoted to Drifter (Barbarian) rank 1.
6 36 Became a Psion (Wild Talent).
6 39 Gain a contact outside of normal circles.
7 40 Continued as Psion (Wild Talent).
7 43 Psionic strength increases.
8 44 Continued as Psion (Wild Talent).
8 47 Gain a contact outside of normal circles.
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