Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Injured. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
26 |
Lost eye or limb. Owe 1,250 for medical bills. |
3 |
26 |
Returned to Drifter (Barbarian). |
3 |
30 |
Hermon Foy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
30 |
Became a Citizen (Colonist). |
4 |
31 |
A revolution, attack or other unusual event throws Hermon Foy's life into chaos, forcing Hermon Foy to leave the planet. |
5 |
31 |
Entered Merchant Academy with the Business curriculum. |
5 |
33 |
Gained a contact. |
5 |
35 |
Graduated. |
6 |
35 |
Switched to Merchant (Broker). |
6 |
35 |
Promoted to Merchant (Broker) rank 1. |
6 |
37 |
Given advanced training in a specialist field |
6 |
39 |
Promoted to Merchant (Broker) rank 2. |
7 |
39 |
Voluntarily left Broker |
7 |
39 |
Failed to qualify for Field Researcher (Scholar). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
7 |
42 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Embroiled in legal trouble. |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |