Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Make an unexpected connection outside Hermon Kelly's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
27 |
Make an unexpected connection outside Hermon Kelly's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
30 |
Voluntarily left Free Trader |
4 |
30 |
Became a Entertainer (Artist). |
4 |
31 |
Amnesia. |
4 |
34 |
Promoted to Entertainer (Artist) rank 1. |
5 |
34 |
Continued as Entertainer (Artist). |
5 |
35 |
Join homeworld’s celebrity circles |
6 |
38 |
Voluntarily left Artist |
6 |
38 |
Failed to qualify for Broker (Merchant). |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
41 |
Encounter a Psionic institute. |
6 |
41 |
Tested for psionic powers |
7 |
42 |
Became a Psion (Wild Talent). |
7 |
46 |
Psionic abilities make Hermon Kelly uncomfortable to be around. One contact or ally becomes a rival. |
8 |
46 |
Continued as Psion (Wild Talent). |
8 |
49 |
Gain a contact outside of normal circles. |