Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Failed to qualify for Field Researcher (Scholar). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
30 |
Offered job by a patron. Now owe him a favor. |
4 |
30 |
Failed to qualify for Ground Assault (Marine). |
4 |
30 |
Switched to Drifter (Wanderer). |
4 |
33 |
Hermon Vabsley run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
33 |
Switched to Merchant (Broker). |
5 |
37 |
A new romantic starts. Gain an Ally. |
5 |
37 |
Promoted to Merchant (Broker) rank 1. |
6 |
37 |
Voluntarily left Broker |
6 |
37 |
Returned to Drifter (Wanderer). |
6 |
39 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
43 |
Survived a risky adventure but gained nothing. |
7 |
45 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
45 |
Continued as Drifter (Wanderer). |
8 |
46 |
Offered job by a patron. Now owe him a favor. |