Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Herschel Marshall's scout ship is one of the first on the scene to rescue the survivors of a disaster but Herschel Marshall fail to help. Gain an Enemy. |
1 |
20 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Herschel Marshall inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
27 |
Betrayed by a friend. One of Herschel Marshall's Contacts or Allies betrays Herschel Marshall, ending Herschel Marshall's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Became a Agent (Intelligence). |
4 |
31 |
Hard times caused by a lack of interstellar trade costs Herschel Marshall's job. |
5 |
31 |
Failed to qualify for Free Trader (Merchant). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
6 |
35 |
Switched to Scout (Explorer) with previous rank. |
6 |
36 |
Herschel Marshall inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
36 |
Switched to Drifter (Barbarian). |
7 |
40 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
40 |
Voluntarily left Barbarian |
8 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
42 |
Herschel Marshall refuse to secretly provide religious rites for a dying leader or noble, because they do not share Herschel Marshall's faith. |
9 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Voluntarily left Missionary/Humanitarian |
9 |
44 |
Retired. |
9 |
47 |
Good fortune. |
10 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |