Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
26 |
Left the colonies. |
2 |
26 |
Failed to qualify for Line/Crew (Navy). |
2 |
26 |
Submitted to the draft. |
2 |
26 |
Became a Army (Army Support) with the new title Private. |
2 |
29 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
29 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
29 |
Became a Drifter (Wanderer). |
3 |
33 |
Severely injured. Owe 25,000 for medical bills. |
4 |
33 |
Failed to qualify for Pirate (Rogue). |
4 |
33 |
Switched to Drifter (Barbarian). |
4 |
35 |
Nearly killed. Owe 10,000 for medical bills. |
5 |
35 |
Became a Scout (Explorer). |
5 |
38 |
Hershel Matthews have no idea what happened to Hershel Matthews – they found Hershel Matthews's ship drifting on the fringes of friendly space. |
5 |
39 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
39 |
Aging Crisis. Owe 10,000 for medical bills. |
6 |
39 |
Retired at age 39. |
6 |
39 |
Continued as Scout (Explorer). |
6 |
41 |
Hershel Matthews's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
7 |
43 |
Aging Crisis. Owe 10,000 for medical bills. |
7 |
43 |
Continued as Scout (Explorer). |
7 |
44 |
Hershel Matthews's ship is damaged, and Hershel Matthews have to hitch-hike Hershel Matthews's way back across the stars to the nearest scout base. |
7 |
44 |
Gain 2 Contacts. Gain 1 Enemies. |
8 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
44 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
46 |
Hershel Matthews is chosen to represent Hershel Matthews's faith in a vid show or other highly public forum. |
9 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |