Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Established a network of contacts. Gain 3 contacts. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Hillard Lambert's work ends up coming home with Hillard Lambert, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
24 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
26 |
Offered job by a patron. Now owe him a favor. |
4 |
28 |
Became a Merchant (Broker). |
4 |
30 |
Embroiled in legal trouble. |
4 |
32 |
Promoted to Merchant (Broker) rank 1. |
5 |
32 |
Continued as Merchant (Broker). |
5 |
36 |
Embroiled in legal trouble. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
39 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
40 |
Continued as Merchant (Broker). |
7 |
44 |
Imperial trade restrictions force Hillard Lambert out of business. |
8 |
44 |
Failed to qualify for Scientist (Scholar). |
8 |
44 |
Submitted to the draft. |
8 |
44 |
Became a Army (Infantry) with the new title Private. |
8 |
45 |
Assigned to a peacekeeping role. |
8 |
48 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |