Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
21 |
Failed to qualify for Merchant Academy. |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
24 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
3 |
24 |
Failed to qualify for Field Researcher (Scholar). |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
28 |
Betrayed by a friend. One of Hilton Arnold's Contacts or Allies betrays Hilton Arnold, ending Hilton Arnold's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Became a Citizen (Worker). |
4 |
29 |
Hilton Arnold's business expands, Hilton Arnold's corporation grows, or the colony thrives. |
5 |
32 |
Continued as Citizen (Worker). |
5 |
34 |
Hilton Arnold befriend a superior in the corporation or the colony. |
5 |
36 |
Promoted to Citizen (Worker) rank 1. |
6 |
36 |
Aging Crisis. Owe 60,000 for medical bills. |
6 |
36 |
Retired at age 36. |
6 |
36 |
Continued as Citizen (Worker). |
6 |
40 |
Hilton Arnold learn something Hilton Arnold should not have – a corporate secret, a political scandal – which Hilton Arnold can profit from illegally. |
7 |
40 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
40 |
Continued as Citizen (Worker). |
7 |
41 |
Hilton Arnold's business expands, Hilton Arnold's corporation grows, or the colony thrives. |
7 |
44 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
8 |
44 |
Continued as Citizen (Worker). |
8 |
47 |
Hilton Arnold learn something Hilton Arnold should not have – a corporate secret, a political scandal – which Hilton Arnold can profit from illegally. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |