Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Suffer from a life-threatening illness. |
2 |
21 |
Became a Citizen (Worker). |
2 |
25 |
Hobart Atkins learn something Hobart Atkins should not have – a corporate secret, a political scandal – which Hobart Atkins can profit from illegally. |
3 |
25 |
Continued as Citizen (Worker). |
3 |
29 |
Spent time maintaining and using heavy vehicles. |
4 |
29 |
Continued as Citizen (Worker). |
4 |
30 |
Advanced training in a specialist field. |
5 |
33 |
Continued as Citizen (Worker). |
5 |
36 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
6 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
39 |
Someone more charismatic but less devout than Hobart Atkins has become Hobart Atkins's superior. |
6 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
40 |
Voluntarily left Missionary/Humanitarian |
7 |
40 |
Switched to Drifter (Wanderer). |
7 |
42 |
Hobart Atkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
42 |
Became a Entertainer (Artist). |
8 |
46 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
46 |
Promoted to Entertainer (Artist) rank 1. |
9 |
46 |
Continued as Entertainer (Artist). |
9 |
48 |
One of Hobart Atkins's pieces of art is stolen, and the investigation brings Hobart Atkins into the criminal underworld. |
9 |
50 |
Forced to muster out. |