Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Severely injured. Owe 5,000 for medical bills. |
2 |
21 |
Entered University. |
2 |
25 |
A prank goes horribly wrong. Gain an Enemy |
2 |
25 |
Dropped out of university. |
3 |
25 |
Continued as Drifter (Barbarian). |
3 |
26 |
Drafted into Merchant Marine |
3 |
29 |
Forced to continue current assignment. |
3 |
29 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
29 |
Continued as Drifter (Barbarian). |
4 |
33 |
Spend time with an alien race. Gain a contact. |
4 |
33 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
5 |
33 |
Continued as Drifter (Barbarian). |
5 |
37 |
Forced to muster out. |
6 |
37 |
Failed to qualify for Field Researcher (Scholar). |
6 |
37 |
Switched to Drifter (Wanderer). |
6 |
41 |
Suffer from a life-threatening illness. |
7 |
41 |
Became a Agent (Intelligence). |
7 |
43 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
43 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
45 |
Make an unexpected connection outside Hobert Mathew's normal circles. Gain a Contact. |