Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Attacked by enemies that Hobert Porter easily defeat. |
2 |
25 |
Gain Enemy if Hobert Porter don't already have one. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Nearly killed. Owe 35,000 for medical bills. |
4 |
28 |
Failed to qualify for Star Marine (Marine). |
4 |
28 |
Switched to Drifter (Wanderer). |
4 |
29 |
Hobert Porter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
29 |
Became a Agent (Intelligence). |
5 |
32 |
Nearly killed. Owe 15,000 for medical bills. |
6 |
32 |
Became a Merchant (Broker). |
6 |
34 |
Given advanced training in a specialist field |
6 |
36 |
Promoted to Merchant (Broker) rank 1. |
7 |
36 |
Continued as Merchant (Broker). |
7 |
40 |
Risk Hobert Porter's fortune on a possibility lucrative deal and win. |
8 |
40 |
Continued as Merchant (Broker). |
8 |
44 |
Forced to muster out. |
9 |
44 |
Returned to Drifter (Wanderer). |
9 |
47 |
Attacked by enemies and injured. |
9 |
47 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
47 |
Gain Enemy if Hobert Porter don't already have one. |
10 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
48 |
Retired at age 48. |