Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Betrayed by a friend. One of Hubert Ruth's Contacts or Allies betrays Hubert Ruth, ending Hubert Ruth's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Became a Merchant (Free Trader). |
2 |
24 |
Given advanced training in a specialist field |
2 |
24 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
24 |
Continued as Merchant (Free Trader). |
3 |
26 |
Moved to a new world. |
3 |
28 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
28 |
Continued as Merchant (Free Trader). |
4 |
32 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
5 |
32 |
Continued as Merchant (Free Trader). |
5 |
35 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
36 |
Promoted to Merchant (Free Trader) rank 4. |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
39 |
Make an unexpected connection outside Hubert Ruth's normal circles. Gain a Contact. |
6 |
40 |
Promoted to Merchant (Free Trader) rank 5. |
7 |
40 |
Voluntarily left Free Trader |
7 |
40 |
Became a Scout (Surveyor). |
7 |
44 |
Psychologically damaged by Hubert Ruth's time in the scouts. |
8 |
44 |
Failed to qualify for Corporate (Citizen). |
8 |
44 |
Returned to Drifter (Wanderer). |
8 |
47 |
Injured. Fully recovered. Owe 5,000 for medical bills. |