Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Become leader in social movement. |
1 |
21 |
Gain an Ally and an Enemy. |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Merchant (Broker). |
2 |
29 |
Promoted to Merchant (Broker) rank 1. |
3 |
29 |
Continued as Merchant (Broker). |
3 |
32 |
Embroiled in legal trouble. |
3 |
33 |
Promoted to Merchant (Broker) rank 2. |
4 |
33 |
Continued as Merchant (Broker). |
4 |
37 |
Risk Hughie Sim's fortune on a possibility lucrative deal and win. |
5 |
37 |
Continued as Merchant (Broker). |
5 |
39 |
Given advanced training in a specialist field |
6 |
41 |
Continued as Merchant (Broker). |
6 |
45 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
45 |
Forced to muster out. |
7 |
45 |
Became a Scout (Courier). |
7 |
47 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |