Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
19 |
Crime pays off. Gain victim as Enemy. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
25 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
3 |
25 |
Became a Agent (Intelligence). |
3 |
28 |
Scarred. Owe 2,500 for medical bills. |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
31 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
31 |
Returned to Rogue (Thief). |
5 |
35 |
Involved in a feud with a rival criminal organization. |
5 |
35 |
Promoted to Rogue (Thief) rank 2. |
6 |
35 |
Aging Crisis. Owe 10,000 for medical bills. |
6 |
35 |
Retired at age 35. |
6 |
35 |
Continued as Rogue (Thief). |
6 |
36 |
Involved in the planning of an impressive heist. |
6 |
39 |
Promoted to Rogue (Thief) rank 3. |
7 |
39 |
Continued as Rogue (Thief). |
7 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
43 |
Promoted to Rogue (Thief) rank 4. |
8 |
43 |
Continued as Rogue (Thief). |
8 |
44 |
Involved in a gambling ring. |
8 |
47 |
Forced to muster out. |
9 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |