Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Graduated. Gain an rival who is upset that Imnu Khikadbur left the community. |
2 |
22 |
Failed to qualify for Law Enforcement (Agent). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
A sudden war destroys Imnu Khikadbur's trade routes and contacts, forcing Imnu Khikadbur to flee that region of space. |
4 |
34 |
Gain rebels as Enemy |
5 |
34 |
Became a Psion (Adept). |
5 |
38 |
Psionic abilities make Imnu Khikadbur uncomfortable to be around. One contact or ally becomes a rival. |
6 |
38 |
Continued as Psion (Adept). |
6 |
40 |
Refuse to misuse powers for personal gain. |
6 |
42 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
7 |
42 |
Continued as Psion (Adept). |
7 |
45 |
Gain a contact outside of normal circles. |
7 |
46 |
Promoted to Psion (Adept) rank 2. |
8 |
46 |
Continued as Psion (Adept). |
8 |
49 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |