Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Risk Irl McIntire's fortune on a possibility lucrative deal and win. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Scholar (Scientist). |
3 |
29 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
3 |
30 |
Promoted to Scholar (Scientist) rank 1. |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
33 |
Good fortune |
4 |
34 |
Promoted to Scholar (Scientist) rank 2. |
5 |
34 |
Continued as Scholar (Scientist). |
5 |
36 |
Advanced training in a specialist field. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Switched to Scholar (Field Researcher) with previous rank. |
6 |
42 |
Refuse to join a cheat in some fashion. |
6 |
42 |
Promoted to Scholar (Field Researcher) rank 3. |
7 |
42 |
Continued as Scholar (Field Researcher). |
7 |
43 |
Make a breakthrough in Irl McIntire's field. |
7 |
46 |
Promoted to Scholar (Field Researcher) rank 4. |
8 |
46 |
Continued as Scholar (Field Researcher). |
8 |
49 |
A rival researcher blackens Irl McIntire's name or steals Irl McIntire's research. Gain a Rival. |