Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Irvin Cause run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Citizen (Worker). |
2 |
24 |
Good fortune |
3 |
25 |
Continued as Citizen (Worker). |
3 |
27 |
Irvin Cause gain experience in a technical field as a computer operator or surveyor. |
3 |
29 |
Promoted to Citizen (Worker) rank 1. |
4 |
29 |
Continued as Citizen (Worker). |
4 |
33 |
Irvin Cause is rewarded for Irvin Cause's diligence or cunning. |
5 |
33 |
Continued as Citizen (Worker). |
5 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
37 |
Continued as Citizen (Worker). |
6 |
41 |
Irvin Cause is rewarded for Irvin Cause's diligence or cunning. |
6 |
41 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
7 |
41 |
Continued as Citizen (Worker). |
7 |
43 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
43 |
Switched to Drifter (Barbarian). |
8 |
44 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |