Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Isaac Wood run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Failed to qualify for Flight (Navy). |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Spend time with an alien race. Gain a contact. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Isaac Wood do not know what happened to Isaac Wood. There is a gap in Isaac Wood's memory. |
4 |
30 |
Became a Citizen (Colonist). |
4 |
34 |
Isaac Wood is rewarded for Isaac Wood's diligence or cunning. |
4 |
34 |
Promoted to Citizen (Colonist) rank 1. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
38 |
Advanced training in a specialist field. |
5 |
38 |
Forced to continue current assignment. |
5 |
38 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
6 |
38 |
Continued as Citizen (Colonist). |
6 |
41 |
Isaac Wood's business expands, Isaac Wood's corporation grows, or the colony thrives. |
6 |
42 |
Promoted to Citizen (Colonist) rank 3. |
7 |
42 |
Continued as Citizen (Colonist). |
7 |
44 |
A revolution, attack or other unusual event throws Isaac Wood's life into chaos, forcing Isaac Wood to leave the planet. |
8 |
44 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
48 |
Gained a contact. |
8 |
48 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |