Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
A sudden war destroys Isaiah McRae's trade routes and contacts, forcing Isaiah McRae to flee that region of space. |
1 |
22 |
Gain rebels as Enemy |
2 |
22 |
Failed to qualify for Star Marine (Marine). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Became a Citizen (Corporate). |
4 |
31 |
Isaiah McRae learn something Isaiah McRae should not have – a corporate secret, a political scandal – which Isaiah McRae can profit from illegally. |
4 |
31 |
Gain a criminal contact. |
5 |
31 |
Continued as Citizen (Corporate). |
5 |
32 |
Isaiah McRae's business expands, Isaiah McRae's corporation grows, or the colony thrives. |
5 |
35 |
Promoted to Citizen (Corporate) rank 1. |
6 |
35 |
Continued as Citizen (Corporate). |
6 |
37 |
Isaiah McRae rise to a position of power in Isaiah McRae's colony or corporation. |
6 |
39 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
7 |
39 |
Continued as Citizen (Corporate). |
7 |
42 |
Moved to a new world. |
7 |
43 |
Forced to muster out. |
8 |
43 |
Became a Scout (Courier). |
8 |
47 |
Isaiah McRae's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
9 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
47 |
Retired at age 47. |