Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
20 |
Isiah Anderson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
21 |
Attempted a risky adventure and was wildly successful. |
2 |
24 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
27 |
Isiah Anderson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
30 |
Isiah Anderson refuse to secretly provide religious rites for a dying leader or noble, because they do not share Isiah Anderson's faith. |
4 |
31 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
31 |
Continued as Believer (Missionary/Humanitarian). |
5 |
33 |
Isiah Anderson accepted an offer of inducements to betray Isiah Anderson's faith. Gain 200,000 in cash. |
6 |
35 |
Returned to Drifter (Scavenger). |
6 |
39 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
7 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Make an unexpected connection outside Isiah Anderson's normal circles. Gain a Contact. |
9 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
47 |
Retired at age 47. |