Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Make an unexpected connection outside Isom Pettitt's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
A sudden war destroys Isom Pettitt's trade routes and contacts, forcing Isom Pettitt to flee that region of space. |
2 |
24 |
Gain rebels as Enemy |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
4 |
27 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
28 |
During a battle, defeat or victory depends on Isom Pettitt's actions. The ship suffers severe damage and Isom Pettitt is blamed for the disaster. Isom Pettitt is court - martialled and discharged. |
5 |
28 |
Failed to qualify for Explorer (Scout). |
5 |
28 |
Became a Drifter (Barbarian). |
5 |
32 |
Suffer from a life-threatening illness. |
6 |
32 |
Switched to Merchant (Free Trader). |
6 |
36 |
Make an unexpected connection outside Isom Pettitt's normal circles. Gain a Contact. |
6 |
36 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
36 |
Continued as Merchant (Free Trader). |
7 |
40 |
A good deal ensures Isom Pettitt is living the high life for a few years. |
7 |
40 |
Promoted to Merchant (Free Trader) rank 2. |
8 |
40 |
Continued as Merchant (Free Trader). |
8 |
42 |
Given advanced training in a specialist field |
8 |
44 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
9 |
44 |
Continued as Merchant (Free Trader). |
9 |
48 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
9 |
48 |
Forced to muster out. |